A Technical Artist
My work on Geo Explorer was to generate levee failure fluid simulations and produce high-quality animations. As a Technical Artist, I designed the pipeline to implement assets from Substance Painter and Maya to Unity and optimize them for Universal Render Pipeline.
Genre: OpenWorld, Simulation
Role: Technical Artist
Team Size: 10-12
Platforms: Windows, Mac
Duration: 12 Months (2022 - Current)
Xert is one of the US Navy projects that I am currently working on. My role on the team involves me interacting with different teams and optimizing the pipeline for XR solutions.
Genre: Training, Simulation
Role: Technical Artist
Team Size: 25-30
Platforms:
Duration: 12 Months (2022 - Current)
Sadly, I am unable to disclose further information due to the constraints of the Non-Disclosure Agreement (NDA).
Headed the project's design, development, and deployment. Drone simulator, simulates drone flight using physics and allows users to construct and control virtual drones. Created 30 educational levels, a real-time tournament ranking system, and a VR version.
Genre: Simulation, Gamification
Role: Game Designer, Programming Lead
Team Size: 6
Platforms: Windows, Mac, Android, Mobile VR
Duration: 11 Months (2020 - 2021)
The app serves as an smart manual for the Pluto drone, allowing users to understand its components and assemble it from scratch. Additionally, it provides step-by-step guidance for assembly.
Genre: AR Experience
Role: Product Manager
Team Size: 4
Platforms: Android
Duration: 4 Months (2019 - 2021)
I led the end-to-end design, development, and deployment of India's first Augmented Reality (AR) app for teaching engineering concepts. Leveraging ARCore libraries, the app offers both marker and markerless AR experiences, creating an immersive and engaging learning environment. I also redesigned the User Interface (UI) and User Experience (UX) to make the app intuitive and user-friendly. The app aims to explain complex engineering concepts in an accessible and engaging manner, making education more fun and engaging for students.
The app's successful launch and positive feedback from students and educators alike are a testament to my expertise in AR technology and my passion for innovative education.
Genre: AR Experience
Role: Design, Development and Deployment
Team Size: 6
Platforms: Android Playstore
Duration: 12 Months (2016 - 2019)
Each level introduces a unique AI behavior system that portrays male employees' behavior patterns and the problems female co-workers face. The objective of this game is to reach the top floor of the establishment using core mechanics.
Genre: 3D Platformer
Role: Game Designer, Programmer
Team Size: 3
Platforms: Windows, Mac
Duration: 4 Months
Tetricks is a two-player-turn-based 3D puzzle game. It was designed as a part of a
study on the iterative game design process and took the player experience concepts
of cooperation and competition as its focus.
Genre: 3D Platformer
Role: Game Designer, Programmer
Team Size: 4
Platforms: Windows
Duration: 2 Months
The level was created as a part of the Spatial and Temporal Design Class(Level Design) with a focus on the Environmental Narrative. Additionally, the level tackles how designers create Ludo narrative resonance for players in situations where the character is in immediate danger.
Genre: 3D Platformer
Role: Game Designer, Programmer
Team Size: 6
Platforms: Windows
Duration: 1 Week
The level design here focuses on the elements of environmental storytelling for a narrative set in a dystopian, post-apocalyptic, radioactive wasteland. To improve player retention by providing them with plenty of stimuli in a dull and monotonous environment.
Genre: 3D Platformer
Role: Game Designer, Programmer
Team Size: 6
Platforms: Windows
Duration: 1 Week
The bike-rider notification system includes a wireless communication module configured on the motorbike to generate an alert signal for notifying the bike rider. The wireless communication module is communicably coupled to a wireless device.
International Conference on Convergence to Digital World (ICCDW)-2020
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International Conference on Advances in Computing, Communications and Informatics (ICACCI)
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With 6 years of experience in a deadline-driven environment, I specialize in developing Augmented and Virtual Reality applications, particularly in serious Games and Simulations. Eager to learn and open to new challenges, I bring a collaborative and results-oriented approach to every project, delivering outstanding results on time and within budget.
Education:
M.S. Game Science and Design, Northeastern University (4.0 GPA)
B.E. Electrical Engineering, Mumbai University (3.0 GPA)
Work:
Ghostlab NEU | Technical Artist - Current
Eduvance | Senior Systems Engineer - 2021