As a part of my directed study in the final semester, I undertook a project aimed at gaining a thorough understanding of the PBR Metallic workflow in Substance Painter. Specifically, I sought to identify optimal export settings for various rendering pipelines in Unity. To achieve this, I utilized a model provided by a Udemy instructor for a Substance Painter course, which allowed me to focus on the key aspects of my study. Through my work on this project, I honed my skills in PBR workflows, Substance Painter, and Unity rendering pipelines, which have since translated to my work.
Details Comparision on Autodesk Interactive (PBR Metallic Workflow) in Unity HDRP. [1.2MB model - 42MB Textures 18 PNGs ]
My mind map of understanding the PBR workflow
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