Silicon Flow

As a personal project in 2019, I set out to expand my knowledge of Blender's procedural textures and node-based shading by following a tutorial on YouTube. The resulting shader not only demonstrated my ability to work with texture coordinate mapping and Voronoi noise textures, but it also showcased my proficiency with Blender's PBR workflow. Using Blender's Cycles engine, I was able to render the shader, highlighting its impressive visual quality and versatility. Through this project, I deepened my understanding of procedural texturing and node-based shading, gaining valuable insights that have informed my work on professional projects.

Mobirise Website Builder

Made with ‌

HTML Editor